alakazam · engine
The world model engine

We make worlds
that you own.

Any game, any recorded reality, delivered as a living, playable world model: your data, your weights, running where you want it.

01 · THE REPRODUCTION

Introducing MIRA Mini.

MIRA, the first open multiplayer world model, was released July 7 with code and data by General Intuition and Kyutai. MIRA Mini is our from-scratch reproduction, built in the seven days since: the codec, the model, and the four-player fine-tune, served in a browser or downloadable as locally runnable weights.

What that took: seven days on rented spot GPUs.

Then we made it fast. A bit-exact port to our FlashDreams runtime runs 2.75× faster on the same GPU. Our own self-distillation campaign is collapsing nine diffusion steps into two, a 330M student and a compact decoder are in training, and a bit-exact MLX port already runs the model on a four-year-old MacBook. A world you own should run where you want it.

Credits: MIRA's architecture, recipe and dataset are General Intuition's and Kyutai's, released openly, in collaboration with Epic Games. The dataset used here is licensed CC BY-NC-SA; this model is for demonstration purposes only.
02 · THE MISSION

Enabling simulation at scale.

Simulation has been a privilege: build an engine, hand-craft environments, or rent metered access to someone else's world. World models collapse that wall: anyone with recordings can simulate and train on their own data.

multiplayer-native

A world without its players is a map

Ours condition on every participant at once: teammates, opponents, a whole fleet on one floor. Trained on your recordings, the model carries how your people actually behave. That's the part of your world no engine ever had.

weeks

Frontier recipes, industrialized

The reproduction took days on rented spot GPUs, and the runtime work makes it cheap to serve. The pipeline is amortized; your world rides it. Proven, not promised.

sovereign

The weights live in your vault

API labs meter imagination, which is ruinous at RL-training scale and impossible where data can't leave the building. We deliver the trained weights on your data, on your cluster if you want. Your simulator is your moat.

The planet in the glass was never the terrain — it’s the population.
03 · WHO IT'S FOR

What teams build with it.

rl environmentsLearned environments from recordings

The agent-training market hand-builds environments at engineer salaries. We turn recordings of play into GPU-batchable, uniform-API environments grounded in how humans actually behave.

agents & qaThe simulator under their agents

Game-agent and QA companies, and studio central tech that already trains replay bots by hand. We are the layer underneath their agents.

rights holdersYour world, dreamed, then licensed

Marketing moments now ("play the anniversary, remixed"), and a second life for the replay archive: license your world to the AI-training market, rev-share on data you already own.

sovereign roboticsYour robot's world, on your cluster

Fleets and human-robot floors are multi-agent, which is our native shape. Base models partially serve this lane; the gap is the ops, and delivered weights are the product where data can't leave the building.

04 · THE OPTIMIZATION CURVE

Distilled until it runs anywhere.

Serving is priced in GPU-milliseconds per frame, and the multipliers compose. Measured at the top, in training below:

FlashDreams runtime — bit-exact CUDA-graph fusion, measured9.3 → 25.7 fps
Self-distillation — two forwards replace nine, training now2-step model
330M student + small decoder — the consumer-hardware unlock3.3× less compute
Apple silicon — bit-exact MLX port, running todaya 2021 MacBook
Endgame: WebGPU in the browser — our founding stack, waiting for models to shrink into itno server at all

real output from our first multiplayer local world model, released in March 2026.

Play the live demo ↗
05 · THE CHAPTERS

Each release is an argument.

CHAPTER I

The Reproduction

Honest evals, the war-story writeup, a playable demo; weights follow the rights conversation. The credential.shipping now

CHAPTER II

The First Original

A beloved multiplayer game, trained with its rights holder as the first commercially licensable open multiplayer world model. Not a reproduction: an artifact nobody else has.next

CHAPTER III

The Inhabitants

Agents trained inside the world model — the application the MIRA paper names first and nobody ships.brief written

06 · THE ASK

Bring us recordings. Leave with a world.

Success is measured one way: your policy, trained on real plus ours, beats real-only on your own eval.

Pilots

A pilot starts with recordings. Replays, video with inputs, telemetry, or even a game. You get back a playable world model of your environment, evals against the real thing, and the weights.

Request a pilot ↗
Rights holders

You own a world people loved. Its archive of play is a model waiting to be trained, licensed on your terms, with the weights under your control. We bring the pipeline. You keep the rights.

Start the conversation ↗

the world model engine · by the team serving world models in production at play.alakazam.gg